
About this season
After years of sailing the sea, Noah Tomten, a retired sea captain, owns an antique toy store called Notions Oddities Doodads and Delights of Yesterday, a variety of toys, from a weasel living inside of a jack in the box to a dog pretending to be a superhero, along with his pet lobster. Two of his grandkids, Kate and Truman, as well as Kate's friend DJ, come to visit him from time to time.
Episodes (33)
1. Little Swap Of Horrors
Aired 6 September 1999 • 30 min
2. Dance To Your Own Music
Aired 7 September 1999 • 30 min
Noah has been taking dance lessons for an upcoming dance contest. Aunt Agatha, organizing the dance, has not practiced. And then there's Noddy, who meeds lessons if he is to join Tessie Bear in the Toytown [sic] Dance Competition.
3. Ask Permission
Aired 8 September 1999 • 30 min
Truman's new friend Sam takes a small mermaid belonging to Noah.
4. Take A Stand
Aired 9 September 1999 • 30 min
Itchy, Aunt Agatha's nephew, wants to see the antique horns that have just arrived at the Noddy shop. Both need money if they want to use the horns on their bikes. Maybe they can help Kate and D.J., wwho set up a cookie stand outside the shop.
5. The Sandman Cometh
Aired 10 September 1999 • 30 min
Kate and D.J., in preparation for a sleepover, take a package to the Noddy shop. That package belongs to the Sandman, and it spells trouble for Truman and, by extension, everyone else.
6. Noah's Treasure
Aired 13 September 1999 • 30 min
A call from an old seamate alerts Noah to two gold coins. Noah is told the gold coins are part of an old pirate treasure. Before Noah knows it, a bunch of other interests want in on the gold. Lost in the confusion is the fact that April-May had just rescued a stray cat.
7. Be True to Who You Are
Aired 14 September 1999 • 30 min
When Kate is welcomed into a cool girls' club, she tries to act mature by shunning her old ways.
8. All Play and No Work
Aired 15 September 1999 • 30 min
Truman has held off finishing his homework. Worse, he hasn't studied for an impending test.
9. April Fool
Aired 16 September 1999 • 30 min
10. Lights, Camera, Chaos
Aired 17 September 1999 • 30 min
Kate, D.J. and Truman want to make a mystery movie. In preparation for The Case of the Missing Necklace, Kate doesn't know that her necklace, intended as a prop for the movie, has really been stolen by the Goblins.
11. How Rude
Aired 6 February 2000 • 30 min
Noah says that rudeness is like a spell of bad magic. Given the chance, Warlow reads a spell from the Goblins' book. It sends all the toys in the Noddy shop on a tear of bad moods.
12. Part Of The Family
Aired 7 February 2000 • 30 min
Mother's Day is approaching, and the kids prepare Mother's Day cards. They encounter Julie, a foster child who is bitter with all the talk of mothers. But her presence brings to life Angelina, a doll that had been lost in the depths of the stockroom.
13. Big Bullies
Aired 8 February 2000 • 30 min
14. Playing Attention To Kate
Aired 9 February 2000 • 30 min
Kate becomes upset to no end because everyone else is devoted to something or soneone else.
15. Skunked
Aired 10 February 2000 • 30 min
The Goblin mother and father had fallen prey to the smell of a visiting skunk. Boobull casts a spell to clean up the Goblins, but the smell mysteriously moved on to Truman.
16. Thunder and Lighting
Aired 13 February 2000 • 30 min
17. Going Bananas
Aired 14 February 2000 • 30 min
Toy Sherman believes cleanliness is next to happiness. He cannot fathom the stink that will be raised over the big mess at the Noddy Shop.
18. Slugger
Aired 15 February 2000 • 30 min
Two Little League baseball players refuse to let Truman and Sam play with them because they're too small. With Kate and D.J. backing them up, they challenge the Little Leaguers to a game. But the circumstances change when a ball possessed with goblin magic comes into play.
19. Find Your Own Song
Aired 16 February 2000 • 30 min
Everyone seems obsessed with doing something for the Robbie MacRhino talent contest. When Lurk and Snipe interfere with Kate's and D.J.'s entries, Boobull feels there is only one way to mend things: grow to human form.
20. The Big Showdown
Aired 17 February 2000 • 30 min
Aunt Agatha is determined to rid the Noddy Shop of the Goblins, and so enlists an exterminator for help.
21. Growing Lies
Aired 20 February 2000 • 30 min
Truman had been guilty before of not telling the truth. Now he needs a device for telling that truth.
22. The Human Touch
Aired 21 February 2000 • 30 min
There is a place for technology, and a place for what is considered ""old"" or ""antique,"" as Noah knows. But Aunt Agatha buys a computer for Noah's office. That drives Kate and D.J. to the computer. When they hook up a robot called Disrupto, it sets out to control the toys.
23. Be Patient
Aired 22 February 2000 • 30 min
Aunt Agatha is ready to stage a hat show at the Noddy shop, but she hasn't tested any of her dance-music-playing hats yet. Kate and D.J. have no luck trying to sell apples that they plcuked while still green.
24. Kate Loves a Parade
Aired 23 February 2000 • 30 min
Kate has been chosen to lead the Littleton Falls parade. In the moments before the parade, though, Kate is afraid of making mistakes.
25. Closing Up Shop
Aired 24 February 2000 • 30 min
A lack of consumer traffic prompts Noah to accept a deal to sell the Noddy shop and clear out all the toys.