Masahiro Sakurai on Creating Games 2022 poster

Masahiro Sakurai on Creating Games — Season 1

202255 episodes10.0/10 (1 votes)

About this season

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

Episodes (55)

1
E1

1. About This Channel

Aired 24 August 2022 • 7 min

2
E2

2. Masahiro Sakurai's Creative Works

Aired 24 August 2022 • 2 min

3
E3

3. Stop for Big Moments! [Design Specifics]

Aired 24 August 2022 • 4 min

4
E4

4. Kirby's Dream Land [Game Concepts]]

Aired 25 August 2022 • 5 min

5
E5

5. Frame Rates [Planning & Game Design]

Aired 26 August 2022 • 4 min

6
E6

6. Risk and Reward [Game Essence]

Aired 29 August 2022 • 10 min

7
E7

7. Game Development Isn't a Game [Work Ethic]

Aired 31 August 2022 • 4 min

8
E8

8. Down with Lag! [Grab Bag]

Aired 2 September 2022 • 5 min

9
E9

9. Squeeze and Release [Game Essence]

Aired 4 September 2022 • 2 min

10
E10

10. Draw the Light, Not the Asset [Graphics]

Aired 7 September 2022 • 3 min

11
E11

11. Kirby's Adventure [Game Concepts]

Aired 9 September 2022 • 5 min

12
E12

12. Presentations Are All About Speed! [Work Ethic]

Aired 12 September 2022 • 1 min

13
E13

13. Game Awards [Grab Bag]

Aired 15 September 2022 • 3 min

14
E14

14. Assigning Animations [Animation]

Aired 18 September 2022 • 4 min

15
E15

15. Game Essence in Role-Playing Games [Game Essence]

Aired 21 September 2022 • 2 min

16
E16

16. Make It "Pop" [Effects]

Aired 23 September 2022 • 2 min

17
E17

17. Just Let Them Play! [Planning & Game Design]

Aired 26 September 2022 • 2 min

18
E18

18. Clarity vs. Style [UI]

Aired 28 September 2022 • 3 min

19
E19

19. Giving "Weight" to Buttons [Design Specifics]

Aired 30 September 2022 • 2 min

20
E20

20. Kirby Super Star [Game Concepts]

Aired 3 October 2022 • 7 min

21
E21

21. Try Telling That to the Player [Work Ethic]

Aired 5 October 2022 • 2 min

22
E22

22. Name Files Logically [Programming & Tech]

Aired 7 October 2022 • 4 min

23
E23

23. Keeping Rewards in Sight [Planning & Game Design]

Aired 10 October 2022 • 2 min

24
E24

24. Exercise While You Game! [Grab Bag]

Aired 12 October 2022 • 2 min

25
E25

25. Make the Tempo Match the Game [Audio]

Aired 14 October 2022 • 2 min

26
E26

26. Fun Beyond Game Essence [Game Essence]

Aired 17 October 2022 • 6 min

27
E27

27. Super Smash Bros. [Game Concepts]

Aired 20 October 2022 • 8 min

28
E28

28. Too Much is Just Right [Animation]

Aired 24 October 2022 • 2 min

29
E29

29. Spec Changes [Work Ethic]

Aired 26 October 2022 • 4 min

30
E30

30. Emphasize Objects with Collision [Graphics]

Aired 28 October 2022 • 2 min

31
E31

31. The Price of Games [Grab Bag]

Aired 31 October 2022 • 2 min

32
E32

32. Strike a Balance with Sound Effects [Audio]

Aired 2 November 2022 • 4 min

33
E33

33. Text Size [UI]

Aired 4 November 2022 • 3 min

34
E34

34. Making a Living Making Games [Planning & Game Design]

Aired 7 November 2022 • 3 min

35
E35

35. Let Your Characters Shine [Effects]

Aired 9 November 2022 • 2 min

36
E36

36. Breaking Down Attack Animations [Animation]

Aired 11 November 2022 • 3 min

37
E37

37. Jump Physics [Design Specifics]

Aired 14 November 2022 • 4 min

38
E38

38. Writing Game Proposals [Work Ethic]

Aired 16 November 2022 • 2 min

39
E39

39. My Feline Friend, Fukurashi [Grab Bag]

Aired 18 November 2022 • 2 min

40
E40

40. Super Smash Bros. Melee [Game Concepts]

Aired 21 November 2022 • 4 min

41
E41

41. The Fiend's Cauldron [Game Essence]

Aired 23 November 2022 • 4 min

42
E42

42. A Small Window Into the World [Planning & Game Design]

Aired 25 November 2022 • 3 min

43
E43

43. Sharing Info Within a Team [Team Management]

Aired 28 November 2022 • 3 min

44
E44

44. Distinguishing Between Major and Minor Elements [Graphics]

Aired 30 November 2022 • 2 min

45
E45

45. That Was Then, This Is Now [Grab Bag]

Aired 2 December 2022 • 3 min

46
E46

46. Making Your Game Easy to Tune [Programming & Tech]

Aired 6 December 2022 • 4 min

47
E47

47. Eight Hit Stop Techniques [Design Specifics]

Aired 9 December 2022 • 5 min

48
E48

48. Let Players Cheat the System [Game Essence]

Aired 12 December 2022 • 2 min

49
E49

49. Making Lead-ins Instant and Impactful [Animation]

Aired 14 December 2022 • 2 min

50
E50

50. Jobs in Game Development [Team Management]

Aired 16 December 2022 • 7 min

51
E51

51. The Potential of One Button [Planning & Game Design]

Aired 20 December 2022 • 2 min

52
E52

52. Prep Your Proposals Hot and Fast [Work Ethic]

Aired 23 December 2022 • 2 min

53
E53

53. Sora Ltd. [Grab Bag]

Aired 25 December 2022 • 3 min

54
E54

54. Listen in Various Environments [Audio]

Aired 28 December 2022 • 2 min

55
E55

55. Modern Quality of Life Features [UI]

Aired 30 December 2022 • 11 min

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