Masahiro Sakurai on Creating Games 2024 poster

Masahiro Sakurai on Creating Games — Season 3

2024110 episodes10.0/10 (1 votes)

About this season

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

Episodes (110)

1
E1

1. What is “Play”? [Game Essence]

Aired 2 January 2024 • 3 min

2
E2

2. Blade Trails [Effects]

Aired 5 January 2024 • 3 min

3
E3

3. Let Them Skip, Let Them Pause [UI]

Aired 9 January 2024 • 2 min

4
E4

4. Flipped Animation [Animation]

Aired 12 January 2024 • 3 min

5
E5

5. Customization Lets Your Imagination Play [Planning & Game Design]

Aired 16 January 2024 • 3 min

6
E6

6. Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]

Aired 19 January 2024 • 4 min

7
E7

7. Dealing With Color Disparity [Graphics]

Aired 23 January 2024 • 2 min

8
E8

8. Giving Feedback for Sound Effects [Audio]

Aired 26 January 2024 • 3 min

9
E9

9. Show the Actual Game! [Marketing]

Aired 30 January 2024 • 2 min

10
E10

10. Staying True to Your Concept [Work Ethic]

Aired 2 February 2024 • 3 min

11
E11

11. Faithfulness Comes First in Licensed Games [Game Essence]

Aired 6 February 2024 • 3 min

12
E12

12. Randomness Spices Games Up [Design Specifics]

Aired 9 February 2024 • 3 min

13
E13

13. Turning Gift-Giving Into a Game [Grab Bag]

Aired 13 February 2024 • 2 min

14
E14

14. Don’t Put Decisions Off [Team Management]

Aired 16 February 2024 • 2 min

15
E15

15. Motion Blur [Graphics]

Aired 20 February 2024 • 2 min

16
E16

16. Game Essence in Action Games [Game Essence]

Aired 23 February 2024 • 3 min

17
E17

17. A: Work Ethic 1 (Category Compilation) #01~#10

Aired 25 February 2024 • 29 min

18
E18

18. Animation Blending [Animation]

Aired 27 February 2024 • 3 min

19
E19

19. Debug Mode [Programming & Tech]

Aired 1 March 2024 • 2 min

20
E20

20. C: Planning & Game Design 1 (Category Compilation) #01~#09

Aired 3 March 2024 • 29 min

21
E21

21. Crafting “Similar” Games [Planning & Game Design]

Aired 5 March 2024 • 2 min

22
E22

22. Button Settings [UI]

Aired 8 March 2024 • 3 min

23
E23

23. Competition and Abundance [Work Ethic]

Aired 12 March 2024 • 3 min

24
E24

24. A World Without Footprints [Grab Bag]

Aired 15 March 2024 • 2 min

25
E25

25. Presenting Scores [Planning & Design]

Aired 19 March 2024 • 4 min

26
E26

26. Making Effects the Right Size [Effects]

Aired 22 March 2024 • 2 min

27
E27

27. B: Game Essence 1 (Category Compilation) #01~#06

Aired 24 March 2024 • 29 min

28
E28

28. Handicap Systems [Design Specifics]

Aired 26 March 2024 • 3 min

29
E29

29. Making "Work" Games Fun [Game Essence]

Aired 29 March 2024 • 3 min

30
E30

30. Balancing Ambient Sounds [Audio]

Aired 2 April 2024 • 2 min

31
E31

31. Making the Imaginary Feel Real [Graphics]

Aired 5 April 2024 • 2 min

32
E32

32. Using Parameters to Establish Characters [Planning & Game Design]

Aired 9 April 2024 • 3 min

33
E33

33. Playing Games in Front of Other People [Marketing]

Aired 12 April 2024 • 2 min

34
E34

34. Bug Testing Systems [Team Management]

Aired 16 April 2024 • 4 min

35
E35

35. 1986: The Year of Legend [Grab Bag]

Aired 19 April 2024 • 4 min

36
E36

36. Portraying Fingers [Animation]

Aired 23 April 2024 • 2 min

37
E37

37. Advancing Text [UI]

Aired 26 April 2024 • 3 min

38
E38

38. Say It, and It Might Come True [Work Ethic]

Aired 30 April 2024 • 2 min

39
E39

39. Better Than Not Being Able to Beat the Game [Game Essence]

Aired 3 May 2024 • 2 min

40
E40

40. D: Design Specifics 1 (Category Compilation) #01~#08

Aired 6 May 2024 • 28 min

41
E41

41. A World with Less Color [Planning & Game Design]

Aired 7 May 2024 • 3 min

42
E42

42. Final Output [Graphics]

Aired 11 May 2024 • 2 min

43
E43

43. Storage Tips [Grab Bag]

Aired 14 May 2024 • 9 min

44
E44

44. Transparency Features [Programming & Tech]

Aired 17 May 2024 • 2 min

45
E45

45. Average and Mediocre Are the Same Thing [Design Specifics]

Aired 21 May 2024 • 3 min

46
E46

46. Mandatory Strategies and Strategic Balance [Game Essence]

Aired 24 May 2024 • 2 min

47
E47

47. E: Team Management 1 (Category Compilation) #01~#07

Aired 28 May 2024 • 29 min

48
E48

48. Play Testing Keeps Going [Team Management]

Aired 28 May 2024 • 3 min

49
E49

49. Computer-Controlled Players [Planning & Game Design]

Aired 1 June 2024 • 5 min

50
E50

50. Using Other Songs for Audio Reference [Audio]

Aired 4 June 2024 • 3 min

51
E51

51. Flashing Effects [Effects]

Aired 7 June 2024 • 4 min

52
E52

52. Destroying One Wall [Graphics]

Aired 11 June 2024 • 4 min

53
E53

53. Always Keep Attack Collision in Mind [Animation]

Aired 14 June 2024 • 2 min

54
E54

54. Targeting and Market Research [Marketing]

Aired 18 June 2024 • 4 min

55
E55

55. Gameplay as Part of a Live Performance [Grab Bag]

Aired 21 June 2024 • 7 min

56
E56

56. Echo Chambers [Work Ethic]

Aired 25 June 2024 • 3 min

57
E57

57. Adding Help Text to Menus [UI]

Aired 28 June 2024 • 2 min

58
E58

58. Game Essence in Strategy Games [Game Essence]

Aired 2 July 2024 • 2 min

59
E59

59. Online Updates [Design Specifics]

Aired 5 July 2024 • 4 min

60
E60

60. Manga-like Visuals [Graphics]

Aired 9 July 2024 • 3 min

61
E61

61. In-Game Cutscenes [Planning & Game Design]

Aired 12 July 2024 • 3 min

62
E62

62. F: Graphics 1 (Category Compilation) #01~#06

Aired 16 July 2024 • 33 min

63
E63

63. Directors and Producers [Team Management]

Aired 16 July 2024 • 4 min

64
E64

64. Start with the Climax [Planning & Game Design]

Aired 19 July 2024 • 2 min

65
E65

65. The Limitations of Skeletons [Animation]

Aired 23 July 2024 • 3 min

66
E66

66. When Ideas Won't Come [Work Ethic]

Aired 26 July 2024 • 2 min

67
E67

67. How Good Were the Player’s Actions? [Game Essence]

Aired 30 July 2024 • 2 min

68
E68

68. Famicom and NES Audio [Audio]

Aired 2 August 2024 • 6 min

69
E69

69. Making Things Clear, Even Without Words [UI]

Aired 6 August 2024 • 2 min

70
E70

70. Turning Anything Into a Competitive Game [Grab Bag]

Aired 10 August 2024 • 2 min

71
E71

71. Being Kind to Beginners [Planning & Game Design]

Aired 13 August 2024 • 3 min

72
E72

72. Establishing Characters Through Their Design [Graphics]

Aired 16 August 2024 • 2 min

73
E73

73. The Limitations of Particle Effects [Effects]

Aired 20 August 2024 • 4 min

74
E74

74. Smash Bros. DOJO!! [Marketing]

Aired 23 August 2024 • 5 min

75
E75

75. Speedy Screen Transitions [Design Specifics]

Aired 27 August 2024 • 2 min

76
E76

76. Amplify Both Strengths and Weaknesses [Game Essence]

Aired 30 August 2024 • 2 min

77
E77

77. G: Animation 1 (Category Compilation) #01~#09

Aired 30 August 2024 • 29 min

78
E78

78. Elementary School Play Testers [Team Management]

Aired 3 September 2024 • 2 min

79
E79

79. Never Get Into Fights [Work Ethic]

Aired 6 September 2024 • 2 min

80
E80

80. Be Mindful of the Time Players are Giving You [Planning & Game Design]

Aired 10 September 2024 • 2 min

81
E81

81. Rotation on Two Axes [Animation]

Aired 13 September 2024 • 3 min

82
E82

82. H: Effects 1 (Category Compilation) #01~#06

Aired 15 September 2024 • 28 min

83
E83

83. CRT Displays [Grab Bag]

Aired 17 September 2024 • 5 min

84
E84

84. Odds and Ends of Supervising: Sora Edition [Graphics]

Aired 20 September 2024 • 9 min

85
E85

85. HUDs [UI]

Aired 24 September 2024 • 3 min

86
E86

86. I: Audio 1 (Category Compilation) #01~#07

Aired 24 September 2024 • 25 min

87
E87

87. What Happens When You Shift the Center of Gravity? [Design Specifics]

Aired 27 September 2024 • 2 min

88
E88

88. Give Yourself a Handicap When Balancing Your Game [Game Essence]

Aired 1 October 2024 • 2 min

89
E89

89. No Masterpiece Has Bad Audio [Audio]

Aired 4 October 2024 • 2 min

90
E90

90. A Director’s Job is to Trim [Team Management]

Aired 8 October 2024 • 2 min

91
E91

91. Mr. Iwata [Grab Bag]

Aired 11 October 2024 • 9 min

92
E92

92. Up is Down, and Down is Up [Work Ethic]

Aired 15 October 2024 • 3 min

93
E93

93. J: UI 1 (Category Compilation) #01~#08

Aired 19 October 2024 • 29 min

94
E94

94. K: Programming & Tech 1 (Category Compilation) #01~#05

Aired 19 October 2024 • 29 min

95
E95

95. M: Grab Bag 1 (Category Compilation) #01~#09

Aired 22 October 2024 • 30 min

96
E96

96. Masahiro Sakurai on Creating Games: Finale Special

Aired 22 October 2024 • 46 min

97
E97

97. N: Game Concepts 1 (Category Compilation) #01~#05

Aired 29 October 2024 • 31 min

98
E98

98. L: Marketing 1 (Category Compilation) #01~#07

Aired 1 November 2024 • 27 min

99
E99

99. A: Work Ethic 2 (Category Compilation) #11~#20

Aired 5 November 2024 • 28 min

100
E100

100. B: Game Essence 2 (Category Compilation) #07~#15

Aired 8 November 2024 • 27 min

101
E101

101. C: Planning & Game Design 2 (Category Compilation) #10~#18

Aired 12 November 2024 • 28 min

102
E102

102. D: Design Specifics 2 (Category Compilation) #09~#18

Aired 16 November 2024 • 31 min

103
E103

103. E: Team Management 2 (Category Compilation) #08~#15

Aired 19 November 2024 • 25 min

104
E104

104. F: Graphics 2 (Category Compilation) #07~#13

Aired 24 November 2024 • 29 min

105
E105

105. G: Animation 2 (Category Compilation) #10~#18

Aired 26 November 2024 • 28 min

106
E106

106. H: Effects 2 (Category Compilation) #07~#11

Aired 1 December 2024 • 17 min

107
E107

107. I: Audio 2 (Category Compilation) #08~#14

Aired 3 December 2024 • 26 min

108
E108

108. J: UI 2 (Category Compilation) #09~#15

Aired 6 December 2024 • 19 min

109
E109

109. K: Programming & Tech 2 (Category Compilation) #06~#09

Aired 13 December 2024 • 11 min

110
E110

110. M: Grab Bag 2 (Category Compilation) #10~#14

Aired 20 December 2024 • 31 min

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