Masahiro Sakurai on Creating Games 2023 poster

Masahiro Sakurai on Creating Games — Season 2

2023122 episodes10.0/10 (1 votes)

About this season

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

Episodes (122)

1
E1

1. Flash, Blast, and Smoke [Effects]

Aired 2 January 2023 • 3 min

2
E2

2. Deconstruct, Analyze, and Rebuild [Planning & Game Design]

Aired 4 January 2023 • 3 min

3
E3

3. Team Digital or Team Physical? [Grab Bag]

Aired 6 January 2023 • 2 min

4
E4

4. Kirby Air Ride [Game Concepts]

Aired 9 January 2023 • 6 min

5
E5

5. Don't Wait to Speak Your Mind [Team Management]

Aired 11 January 2023 • 3 min

6
E6

6. Don't Anchor Your Center Point [Design Specifics]

Aired 13 January 2023 • 2 min

7
E7

7. Attack Poses [Animation]

Aired 16 January 2023 • 3 min

8
E8

8. Get the Sense of Scale Right [Graphics]

Aired 18 January 2023 • 3 min

9
E9

9. Good Errands and Bad Errands [Planning & Game Design]

Aired 20 January 2023 • 3 min

10
E10

10. Falling Sells the Feeling of Flight [Game Essence]

Aired 23 January 2023 • 2 min

11
E11

11. Sora's Work-From-Home Strategies [Grab Bag]

Aired 25 January 2023 • 4 min

12
E12

12. You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]

Aired 27 January 2023 • 3 min

13
E13

13. Put Parameters in Brackets [Programming & Tech]

Aired 30 January 2023 • 5 min

14
E14

14. Game Music and Ambient Sounds [Audio]

Aired 1 February 2023 • 3 min

15
E15

15. Directors Need to Be Unique [Work Ethic]

Aired 3 February 2023 • 2 min

16
E16

16. Do We Really Need Enemies? [Game Essence]

Aired 6 February 2023 • 3 min

17
E17

17. Competing with the Past [Grab Bag]

Aired 9 February 2023 • 3 min

18
E18

18. Say No to Slow! [Design Specifics]

Aired 11 February 2023 • 3 min

19
E19

19. Meteos [Game Concepts]

Aired 14 February 2023 • 8 min

20
E20

20. Consider Rewards First [Game Essence]

Aired 17 February 2023 • 2 min

21
E21

21. Learn to Count Frames! [Planning & Game Design]

Aired 20 February 2023 • 3 min

22
E22

22. Follow-Throughs Make the Impact [Animation]

Aired 22 February 2023 • 4 min

23
E23

23. Loading Screens [UI]

Aired 24 February 2023 • 2 min

24
E24

24. Visual Effects in Slow Motion [Effects]

Aired 28 February 2023 • 11 min

25
E25

25. Marketing is Multiplicative [Marketing]

Aired 3 March 2023 • 3 min

26
E26

26. Games and Eye Strain [Grab Bag]

Aired 6 March 2023 • 2 min

27
E27

27. Do Competitive Games Have to Be Complex? [Game Essence]

Aired 8 March 2023 • 4 min

28
E28

28. Just Do It Already! [Work Ethic]

Aired 10 March 2023 • 2 min

29
E29

29. Units of Speed [Design Specifics]

Aired 14 March 2023 • 3 min

30
E30

30. Making Tutorials Feel Natural [Planning & Game Design]

Aired 17 March 2023 • 3 min

31
E31

31. Game Essence in Falling-Block Puzzle Games [Game Essence]

Aired 20 March 2023 • 2 min

32
E32

32. Mastering Up [Grab Bag]

Aired 22 March 2023 • 2 min

33
E33

33. Ten People Can Produce Seven People's Work [Team Management]

Aired 24 March 2023 • 2 min

34
E34

34. Audio as Fiction and Non-Fiction [Audio]

Aired 28 March 2023 • 2 min

35
E35

35. Supervising Art Through Retouches [Graphics]

Aired 31 March 2023 • 3 min

36
E36

36. Exaggerate to Make Up for Information Loss [Animation]

Aired 3 April 2023 • 2 min

37
E37

37. Sodatete! Kouchuu Ouja Mushiking [Game Concepts]

Aired 5 April 2023 • 9 min

38
E38

38. Emphasizing Text [UI]

Aired 8 April 2023 • 2 min

39
E39

39. Using Tickets to Manage Tasks [Programming & Tech]

Aired 11 April 2023 • 3 min

40
E40

40. Praise the Player! [Planning & Game Design]

Aired 14 April 2023 • 2 min

41
E41

41. The Family Computer (and the NES) [Grab Bag]

Aired 17 April 2023 • 5 min

42
E42

42. Dying Comes as a Relief? [Game Essence]

Aired 19 April 2023 • 2 min

43
E43

43. How I Stuck With My Column [Work Ethic]

Aired 21 April 2023 • 4 min

44
E44

44. An Up-Close Look at Smash Bros. Stages [Graphics]

Aired 24 April 2023 • 17 min

45
E45

45. Development Secrets of the Original Kirby [Grab Bag]

Aired 27 April 2023 • 17 min

46
E46

46. Paint an Accurate Picture of Your Game [Marketing]

Aired 30 April 2023 • 3 min

47
E47

47. Behavior at Ledges [Design Specifics]

Aired 2 May 2023 • 2 min

48
E48

48. Screen Shake [Effects]

Aired 5 May 2023 • 3 min

49
E49

49. Don't Be Unresponsive [Planning & Game Design]

Aired 8 May 2023 • 2 min

50
E50

50. Mountain Climbing Is More Than Just Climbing [Game Essence]

Aired 10 May 2023 • 2 min

51
E51

51. Posing Suggestions [Animation]

Aired 13 May 2023 • 3 min

52
E52

52. Voice Recording [Audio]

Aired 16 May 2023 • 4 min

53
E53

53. Super Smash Bros. Brawl [Game Concepts]

Aired 19 May 2023 • 7 min

54
E54

54. Don't Rely on a "Plan B" [Work Ethic]

Aired 21 May 2023 • 2 min

55
E55

55. Canceled Games [Grab Bag]

Aired 25 May 2023 • 3 min

56
E56

56. Menus Define Your World [UI]

Aired 27 May 2023 • 2 min

57
E57

57. Branching Tastes [Work Ethic]

Aired 29 May 2023 • 4 min

58
E58

58. Game Writing is Unique [Planning & Game Design]

Aired 1 June 2023 • 3 min

59
E59

59. Explain Ideas to Everyone at Once [Team Management]

Aired 5 June 2023 • 3 min

60
E60

60. The Basics of Pixel Art [Graphics]

Aired 7 June 2023 • 2 min

61
E61

61. ♪ PRESS START [Grab Bag]

Aired 9 June 2023 • 18 min

62
E62

62. Make Retries Quick [Game Essence]

Aired 12 June 2023 • 2 min

63
E63

63. Family BASIC [Programming & Tech]

Aired 14 June 2023 • 12 min

64
E64

64. Maps Are Game Screens, Too [Design Specifics]

Aired 16 June 2023 • 2 min

65
E65

65. The Fun in Picking Sides [Planning & Game Design]

Aired 19 June 2023 • 2 min

66
E66

66. Squashing and Scaling [Animation]

Aired 21 June 2023 • 2 min

67
E67

67. Game Demos [Marketing]

Aired 23 June 2023 • 3 min

68
E68

68. Daily Report Suggestions [Team Management]

Aired 26 June 2023 • 4 min

69
E69

69. Games During My Childhood [Grab Bag]

Aired 29 June 2023 • 5 min

70
E70

70. Kid Icarus: Uprising [Game Concepts]

Aired 4 July 2023 • 13 min

71
E71

71. Broad Input, Broad Output [Work Ethic]

Aired 7 July 2023 • 2 min

72
E72

72. Arranging Music [Audio]

Aired 10 July 2023 • 4 min

73
E73

73. Is Your Game Appealing Enough to Start Over? [Game Essence]

Aired 13 July 2023 • 4 min

74
E74

74. Motion Sickness in 3D Games [Planning & Game Design]

Aired 17 July 2023 • 3 min

75
E75

75. Unifying Visual Style [Graphics]

Aired 20 July 2023 • 2 min

76
E76

76. Hit Marks [Effects]

Aired 25 July 2023 • 4 min

77
E77

77. The Team Behind Super Smash Bros. Brawl [Grab Bag]

Aired 28 July 2023 • 6 min

78
E78

78. Color-Coding Your Game [UI]

Aired 1 August 2023 • 2 min

79
E79

79. Game Essence in Shooting Games [Game Essence]

Aired 4 August 2023 • 2 min

80
E80

80. Super Smash Bros. for 3DS / Wii U [Game Concepts]

Aired 8 August 2023 • 11 min

81
E81

81. Bug Testing Never Ends [Team Management]

Aired 12 August 2023 • 4 min

82
E82

82. Staying Organized with Hierarchical Outlines [Planning & Game Design]

Aired 15 August 2023 • 2 min

83
E83

83. A Fight Between Live Action and Animation [Graphics]

Aired 18 August 2023 • 4 min

84
E84

84. Guidelines [Grab Bag]

Aired 22 August 2023 • 3 min

85
E85

85. Masahiro Sakurai on Creating Games Introduction Video

Aired 24 August 2023 • 1 min

86
E86

86. Unexpected Results [Design Specifics]

Aired 25 August 2023 • 4 min

87
E87

87. Damage Animations [Animation]

Aired 29 August 2023 • 4 min

88
E88

88. Official Websites [Marketing]

Aired 1 September 2023 • 4 min

89
E89

89. Keep Your Internal Pressure High [Work Ethic]

Aired 5 September 2023 • 2 min

90
E90

90. Knockback in Super Smash Bros. [Programming & Tech]

Aired 8 September 2023 • 3 min

91
E91

91. The Original Piece is Always Right [Audio]

Aired 12 September 2023 • 6 min

92
E92

92. Make Important Elements Bigger [UI]

Aired 15 September 2023 • 2 min

93
E93

93. More Game Essence Means Less Broad Appeal [Game Essence]

Aired 19 September 2023 • 4 min

94
E94

94. Show and Tell: Some Rare Belongings [Grab Bag]

Aired 22 September 2023 • 4 min

95
E95

95. The Perils of Interpolation [Animation]

Aired 25 September 2023 • 4 min

96
E96

96. Planning Your Game’s Rewards [Planning & Game Design]

Aired 28 September 2023 • 5 min

97
E97

97. Do Graphics Impact Fun? [Graphics]

Aired 3 October 2023 • 2 min

98
E98

98. Billboards [Effects]

Aired 6 October 2023 • 2 min

99
E99

99. Flick Input [Design Specifics]

Aired 10 October 2023 • 2 min

100
E100

100. Special Crossover! #1 [Special]

Aired 13 October 2023 • 26 min

For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!

101
E101

101. Special Crossover! #2 [Special]

Aired 16 October 2023 • 27 min

The second installment of the Retro Game Master crossover is here! Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!

102
E102

102. Special Crossover! #3 [Special]

Aired 19 October 2023 • 26 min

Welcome to the final episode of the Retro Game Master crossover! I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!

103
E103

103. The Majority Shouldn't Always Rule [Work Ethic]

Aired 24 October 2023 • 2 min

104
E104

104. The Shoryuken Command [Game Essence]

Aired 27 October 2023 • 4 min

105
E105

105. Super Smash Bros. Ultimate [Game Concepts]

Aired 30 October 2023 • 12 min

106
E106

106. Avoiding Comparison [Planning & Game Design]

Aired 2 November 2023 • 3 min

107
E107

107. Making Games as Part of a Company [Team Management]

Aired 7 November 2023 • 3 min

108
E108

108. Fighter Reveal Videos [Marketing]

Aired 10 November 2023 • 6 min

109
E109

109. Making Sequels [Planning & Game Design]

Aired 14 November 2023 • 4 min

110
E110

110. Odds and Ends of Supervising [Graphics]

Aired 17 November 2023 • 11 min

111
E111

111. Facial Animations [Animation]

Aired 21 November 2023 • 2 min

112
E112

112. Strong Attack, Light Reverb [Audio]

Aired 24 November 2023 • 3 min

113
E113

113. Game & Watch Designs [Grab Bag]

Aired 28 November 2023 • 4 min

114
E114

114. I Want to Choose Fast! [UI]

Aired 1 December 2023 • 2 min

115
E115

115. The Pros and Cons of Leaderboards [Game Essence]

Aired 5 December 2023 • 3 min

116
E116

116. The Power of Suggestion [Work Ethic]

Aired 8 December 2023 • 2 min

117
E117

117. How Multiple People Work on One File [Programming & Tech]

Aired 12 December 2023 • 2 min

118
E118

118. Teaching Players How to Play [Design Specifics]

Aired 16 December 2023 • 2 min

119
E119

119. Making Things Look Miniature [Graphics]

Aired 19 December 2023 • 2 min

120
E120

120. It’s Easier If They Already Know [Planning & Game Design]

Aired 22 December 2023 • 3 min

121
E121

121. Creators Change, Too [Grab Bag]

Aired 26 December 2023 • 2 min

122
E122

122. Finish Everything Within the Day [Team Management]

Aired 29 December 2023 • 3 min

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